- During the registration period, each applicant may only participate in one of the offline preliminaries. Applicants who apply multiple offline preliminaries will not be allowed to compete.
- Each participant may select a unique in-game ID according to their personal preference, and it shall not be changed until the end of the event. No impersonations are allowed. If a participant’s identity cannot be confirmed, the organizer has the right to cancel their qualification. The in-game ID may not use special symbols, references to religion, drugs, racial discrimination or vulgar language.
- All players require to register with their own passport, without it players are not eligible to participate in this tournament
- During the competition period, participants are not allowed to make repeated entries to participate in other events within the World Electronic Sport Games (WESG) using another name or identity. Stiff penalties will apply to offenders, and all competition results and qualifications will be revoked.
- Each team (or individual) participating in the World Electronic Sports Games (WESG) must provide current, detailed and accurate information of the team and all team members (or individual information) as required by the organizing committee before the competition.
- In the offline competition, participants must bring valid documents (in accordance with the information provided during registration) during the pre-competition check-in to confirm their identity on-site.
- If the requirements set out in 4 and 5 are not met, the team (or individual) will not be allowed to continue in the competition.
- Teams (or individuals) are obliged to actively cooperate with the organizing committee for interviews, reports, video shoots, offline interaction and other related activities.
- In exactly a week prior to the game, the World Electronic Sports Games (WESG) staff will send a notice to the teams (or individuals) who will be taking part. Upon receipt of the notification, the team (or individual) must respond promptly, and are expected to arrange their schedule to ensure that they can participate in the competition on time.
- Once the schedule is confirmed, no advance and extension requests will be accepted before the match (except for specific cases*). If the participant is unable to participate in the competition on time, they must inform the World Electronic Sports Games (WESG) within 24 hours of receiving the notification. If the participant doesn’t comply, the committee will then consider it a forfeiture.
a. Participating in a national team competition
b. Playing as part of a national team.
- If the team (or individual) does not inform the World Electronic Sports Games (WESG) Organizing Committee that they are unable to participate in the competition on time, and
are absent from the day’s competition, they may be considered as a forfeiture of the season, and as such the participating team (or individual) may be banned (based on severity will range from a 1 year suspension to a lifetime ban).
- For detailed regulations related to the time management on the day of competition, please refer to the “Management Regulations – Team Project Management Regulations” and “Management Regulations – Individual Project Management Regulations”.
- During the offline tournament, the participating teams (or individuals) may bring their own peripherals such as mouse, keyboard, earphones, etc., but should also carry all drivers and software required, and install it under supervision of the referee before the competition; the organizing committee does not promise to assist players to install and debug their own equipment.
- The use and security of the game peripherals is the individual responsibility of the participants. For whatever reason, when the self-contained peripherals are not available, the athletes must use the peripherals provided by the World Electronic Sports Games (WESG) Organizing Committee.
- The World Electronic Sports Games (WESG) will not be responsible for any in-game malfunction due to the use of personal peripherals.
- The participating teams (or individuals) are not allowed to use their own communication-type electronic devices (mobile phones, pagers, radios, etc.) in the competition area. The use of non-communication electronic devices must be confirmed by the referee, otherwise they will be warned or ejected from the game.
- After the start of the game, the player who voluntarily withdraw from the game without notifying the referee and without the consent of the referee, and will be judged as having abstained from the game and subsequently be forfeited from the tournament.
- After the game has started, if a player needs to pause, they must send the relevant request in the in-game chat channel. The on-duty referee shall initiate the pause and shall not suspend the competition privately.
- If a player is unable to compete due to personal reason which may hinder the progress of the competition, the player himself/herself must decide whether to forfeit or continue as the organizing committee will not be responsible for any personal conflicts.
- The computers used by the players is only allowed to run software that has been approved by the organizers. If any other software is necessary, it must first be approved by the referee. Usage of any software without prior permission (including any form of plug-ins such as MapHacks, etc.) or any modification to the client’s behaviour will be judged as an act of cheating.
- In the event of the occurrence of bugs/glitches that favourably affects the outcome of the game, if the players are judged to have triggered it unintentionally there will be a remake of the game. If it is determined that it was deliberate, the players will be penalised for cheating.
- Throughout the tournament, players must practice good etiquette and civil attitude, and not insult their opponents (in both verbal and text communications). The first offence carries
a warning, with the offending player required to apologize. The second offence carries a disqualification penalty.
- During the offline tournament, players should abide by the rules set by the venue. They should refrain from making loud noises and disrupting the proceedings of the tournament for the other players. A first warning will be given if any disruption occurs, and subsequently, a second warning will result in disqualification.
- During the offline tournament, spectators are not allowed to interfere with the competing players in any way. Should they persist after being given a warning, the referee has the right to expel the offending party from the premises.
- During the offline tournament, if any unexpected situation occurs such as equipment failure, or disruptions caused by the hardware provided by the organizers resulting the game not proceeding normally, the players need to immediately inform the referee to suspend the game, and the game will proceed after all issues are resolved based upon the referee’s judgement.
- Please refer to the game-specific rules for details of the procedures for disconnections and win/loss judgements of the game.
- When the game has concluded, both winners and losers must leave the competition platform after the referee has confirmed and recorded the competition results.
- All teams and players participating in the tournament should play their best in every game. If a team or player is suspected of playing against the spirit of competition, or throwing, the World Electronic Sports Games (WESG) Organizing committee will review the replays and make a thorough investigation. If found guilty the penalties will include, but not limited to, disqualification from the tournament with the previous results retained, or complete disqualification including all past results.
- In the event of impersonations, match fixing, cheating etc. which are in violation of the principle of fair play, the offending teams and/or players will be immediately disqualified from all tournaments and past qualifications, and will be banned from participating in future tournaments.
- If there are changes in the team or player’s situation, based upon current unforeseen circumstances, regulations laid out under “Team Project Management Regulations” and “Individual Project Management Regulations” shall prevail.
- Rights to all gameplay videos and other video content related to the World Electronic Sports Game (WESG) are reserved by the organizing committee. No team or individual may privately broadcast or release footage for commercial purposes without the permission of the organizing committee. If discovered, the results of all tournaments and qualifications will be cancelled, and other penalties will be imposed appropriately.
- In the offline qualifiers, players are required to dress neatly and wear uniforms that carry the player’s ID. They can wear their own clothing in line with “Management Regulations” and “Administrative Provisions – Individual Project Management Regulations”
- Malicious use of loopholes within the World Electronic Cyber Games (WESG) rules by a team or individual, that negatively influences fairness in a game, or the refusal to accept the opinions of the arbitration team will result in a disqualification and the reconsideration of eligibility in future tournaments.
- The organizing committee may adjust the severity of the penalties based upon the seriousness of the rule violation, with the worst offenders either disqualified or banned from competing altogether.
- Any team or individual may, with valid evidence, report an occurrence of any of the above-mentioned violations, and the arbitration team will vote and deal with them. The specific measures are outlined in the Appeal Process.
- The World Electronic Sports Games (WESG) organizing committee reserves the right to use player portraits to produce non-commercial event content.
- The World Electronic Sports Games (WESG) organizing committee reserves the right to make changes to the above rules with prior notice and reserves the right of final interpretation of the above rules.
All players are required to join the appointed discord channels given. Players are also required to change their name in discord to (TeamName.IGN) so that it is easier for opponents and organizer to identify you.