Tournament Rules

General Rules

Game Rules

1. Tournament Registration

1.1.      There is no upper limit for registration. The actual numbers of participants are counted and reviewed between the initial time and registration deadline.

1.2.      Registrants must be responsible for their submitted information. Registrants who submitted inaccurate and unreal information would receive severe consequences. (Disqualification etc.) 1.3. Personal information once verified and submitted would not allow to modify. The system will automatically examine registrant information afterward. Personal information once verified and submitted, are subject to changes only under special circumstances including (but not limited to) passport renewal, roster changes under unforeseen circumstances, etc. Any changes must be made by sending an email containing the following information to tournament@agri-mind.com :

·        Team/Player ID

·        Reason for change

1.3.      Before the games start, participants must prepare and follow referees’ instructions.

1.4.      WESG committee may need players to provide more detailed personal profiles for verification purposes during any stage of the tournament. Players need to fulfill the tournament committee’s request.

1.6.      Players are allowed to participate in one or multiple game titles presented in the WESG however must note the possibility of game schedule clashes. However, players eligible for both General Group and Women’s Group may only register for either one. In the event of a clash in schedule due to participation in multiple games, the player must voluntarily withdraw their participation of one of their games. Participants will be responsible in ensuring that they are able to adhere to the tournament schedule as provided by the organizers.

1.7.      WESG reserves the right to make changes to the rules in advance and reserves the final interpretation right to the rule.

2. Individual Game Regulations

2.1.      Players consent to interviews, reporting, video shootings and other WESG related activities.

2.2.      Players have the responsibility to check the schedule regularly in order to prepare the future matches. WESG staff will notify of any major schedule change.

2.3.      Any announced match-ups would not be changed unless the tournament committee notifies teams specifically. Players need to arrange the schedule in order to show up on time.

2.4.      Matches will only be held on the authorized server or platform. Players need to adapt to the WESG Internet settings as specified by marshals or tournament crew.

2.5.      Before matches start, players need to check that their IDs and personal information are identical to the submitted information.

2.6.      Players needs to check-in to venue or online platform on time, otherwise they will be considered to have abandoned the match (Please check each region’s schedule). Unreported players would face penalties according to Rules 2.9.

2.7.      15 minutes before the game would be p1-testing time. If team members do not report on time, the team or individual will have given up their p1 privilege (however substitutes can replace the absentee).

2.8.      . After games start, if any unexpected disconnection and force majeure resulting in the pausing of the match occur, both teams/players will need to coordinate with each other and seek for agreement. If players are unwilling to cooperate, they will be considered to have abandoned the match. If both sides are unable to play the game regularly, the game will be postponed.

2.9.      Impersonating a player, match fixing, cheating and any other action compromising the integrity of the game will result following consequences:

2.9.1.    Players impersonating other players who compete at the WESG as well will result in all gain nullified and disqualification from the tournament.

2.9.2.    Non-competing players who involve impersonating a player will result in all gained nullified and disqualification from the tournament. Violated person is subjected to check in the future WESG events.

2.9.3.    Impersonated players will face all gained nullified and disqualification from the tournament.

2.10.  After the game has started, if teams need to pause the game, they will need to make a request on the public channel. The referee or marshal will then pause the game. If teams or individuals fail to do so, they will face a warning the first time it occurs. If it occurs again for the second time, the team/player will be charged a loss.

2.11.  If any conflicts occur during the games, players will be expected to settle it professionally without any profanity or violence. Referee on duty will also assist on solving conflicts between teams/players.

2.12.  If each side is not able to come to an agreement about disconnection, the referee will give explanations to both sides at the end of the day. Referee may request additional matches at the end of the day. If one side is not satisfied with the referees’ decision, they must appeal to the committee straight away.

2.13.  Players who refuse to play will lose the rights to appeal.

2.14.  After matches, team managers are permitted to keep game videos. Game videos are not allowed to be published for any commercial purposes.

2.15.  The Committee reserves the right to make changes to the rules in advance, and reserves the final interpretation right to the rules, as per Rule 1.7.

3. Team Game Regulations

3.1.      Team members should be between 5-8.

3.2.      Starting from WESG2019-2020, a team of 5 members must have a minumum of 3 members representing the same nationality, and a maximum of 2 members from other nationalities. All members must register together. As for members with dual or multiple nationalities, he/she must represent only one country or region.

3.3.     Every team needs to have a captain. The captain is not allowed to change during the tournament. Team captain can be a player. The captain is the only authorized person to communicate with the tournament committee.

3.4.      Team captains has the responsibility to check the schedule regularly in order to prepare the future matches. WESG staff will notify any major schedule change.

3.5.      Any announced match-ups would not be changed unless the tournament committee notifies teams specifically. Team manager need to arrange the schedule in order to avoid any lateness.

3.6.      Before match starts, team manager needs to report and confirm the current roster to the referee on duty.

3.7.      Before match starts, Team manager needs to check Players ID and personal information are identical to the submitted information.

3.8.      Team member needs to report the sites on time, otherwise would be considered to have abandoned the match (Please check each region’s schedule).

3.9.      . After match starts, team are not allowed changing any players unless force majeure clause.

3.10.  Impersonating a player, match fixing, cheating and any other action compromising the integrity of the game will result following consequences:

3.10.1. Team which involve impersonating a player will result in all gained nullified and disqualification from the tournament. Violated person is subjected to check in the future WESG events.

3.10.2. Team who involve impersonating a player will result in all gained nullified and disqualification from the tournament.

3.10.3. Players who involve cheating impersonating will result in all gained nullified and disqualification from the tournament. Violated player is subjected to check in the future WESG events and may received additional penalties.

3.11. After the game has started, if teams need to pause the game, they will need to make a request on the public channel. The referee or marshal will then pause the game. If teams or individuals fail to do so, they will face a warning the first time it occurs. If it occurs again for the second time, the team/player will be charged a loss.

3.12. If any conflicts occur during the games, players will be expected to settle it professionally without any profanity or violence. Referee on duty will also assist on solving conflicts between teams/players.

3.13.  If each side is not able to come to an agreement about disconnection, the referee will give explanations to both sides at the end of the day. Referee may request additional matches at the end of the day. If one side is not satisfied with the referees’ decision, they must appeal to the committee straight away.

3.14.  Players who refuse to play will lose the rights to appeal.

3.15.  After matches, team managers are permitted to keep game videos. Game videos are not allowed to be published for any commercial purposes.

3.16.  The Committee reserves the right to make changes to the rules in advance, and reserves the final interpretation right to the rules, as per Rule 1.7.

4. Appealing Procedure

4.1.      Players and staffs having dissents with the match can appeal to the board of referee or board of arbitration.

4.2.      Appeals can be about unjust treatments, misjudging, forgiving penalties, etc. Appeal process includes appeal in game and appeal after game.

4.3.      Appeal in game is mainly for unjust treatments from the referees. The appeals should be settled as soon as possible if not interfering the match. Players can appeal after game if the appeals cannot be settled in game.

4.4.      Appeal after game is mainly for the disputes in game results, misjudging and forgiving penalties. The term of validity for the appeal is 24 hours; the appeals beyond 24 hours are not accepted.

4.5.      During the appeal process, player cannot pause the game without the permission from referees. If a pause is needed, players must receive consent from the admin. Players pausing without admin’s consent may receive penalties and other serious consequences.

4.6.      Player raising appeals should collect evidence (e.g. video, photo, screenshot, chat history), send them to the board of arbitration in 24 hours by Committee email: tournament@agri-mind.com , and wait for the arbitration results.

4.7.      Players need to fill out required information. Board of arbitration will deal with the appeal in two working days, during which athletes should offer assistance. 4.8. Board of arbitration will analyze the case with the evidence and vote for the final decision. The decision needs to be passed by at least 2/3 of the members to be effective. The decision from board of arbitration shall be final.

4.8.      Board of arbitration will analyze the case with the evidence and vote for the final decision. The decision needs to be passed by at least 2/3 of the members to be effective. The decision from board of arbitration shall be final.

4.9.      The relevant parties will receive penalties according to the appeal results and rules.

4.10.  Team or individual cannot appeal for the same issue for more than one time.

4.11.  The appealing results will be published through official website or other media, and the relevant parties will be informed through phone or email.

4.12.  The Committee reserves the right to make changes to the rules in advance, and reserves the final interpretation right to the rules.

5. Violation of Rules and Legal: Rules Violation & Punishment

Breaking of the rules or ignoring the order of an Admin may result in a punishment for a whole team or a specific player. Type and amount is chosen by a admin.

5.1.  Possible Team Punishments

·        Default Loss for one game

·        Default Loss for the whole match

·        Temporary or permanent ban from the competition

5.2.  Possible Player Punishments

·        Temporary ban from the competition

·        Permanent ban from the competition

6. Legal

6.1.   Legal proceedings are not permitted

6.2.  The organizer reserves the right to use names/ photographs of the participants as materials for the purposes of advertising, trade and publicity without any prior notice to the participants. Participants will not be entitled to claim ownership or other forms of the compensation on such uses.

6.3.   The participants hereby confirms that all his/her personal information stated in the contest form is true and complete. The participants hereby irrevocably consent and authorize Organizer to process any of his/her information and to release the same to any related existing or future business partners or strategic alliance and /or any other third party as Organizer may in its absolute discretion deem necessary or expedient for the purpose of marketing and promotion of products and services. The participants hereby confirm that no further permission or consent from him/her is necessary or required in relation thereto and this shall constitute the consent required under the Personal Data Protection Act 2010 or any other contractual consent for such disclosures of information.

DOTA 2

Game mode : 5v5 Captain’s Mode

Game format : Best-of-1 for qualifiers, Best-of-3 from semifinal onwards

Victory : Victory is decided by breaking the opponent’s Ancient or opponent calling GG and cannot cancel.

Ban/Pick priority

      1. Best-of-1 stages:
        Coin flip to determine the ban/pick priority. Winner of the coin flip to decide on side or first ban.
      2. Best-of-3 stages:
        Coin flip to determine the ban/pick priority. Winner of the coin flip to decide on side or first ban.
        In the second game of the series, the loser of the first game to decide on side or first ban.
        In the third game of the series (if applicable), the loser of the second game to decide on side or first ban.

Game rules:

      1. The following is allowed : shared unit control, denying teammates, no item restrictions, no backdoor protection rules.
      2. Any item that is allowed to be shared in the game can be shared, but not to be sold.
      3. At the start of the game, should any player but the drafter on both sides experience disconnection from the game, he/she should attempt to reconnect while the draft phase continues.
      4. 1 Coach is allowed during drafting phase.
      5. Should the drafter disconnect during the draft phase and no reconnection is possible, the lobby should be remade with the same bans and picks at the same sequence.
      6. Should there be any disconnections or unforeseen technical issues during the game, both teams have two (2) mandatory pauses that can be used, provided that an admin was notified prior to the pause by typing “P” in all-chat, and providing reason for the pause.
      7. If at any point of the match should a player face hardware-related issues and causing the game to not be playable, the player should contact an admin immediately to be advised on the next course of action.
      8. Blockage of creep equilibrium by using skills are not allowed ( Example : Nature Prophet’s Sprout to lock creeps, Earthshaker’s Fissure to block creeps. )

Tiebreaker:

If there are 2 or more teams with same scores, the ranking of will be determine by following criteria :

        1. The shortest winning game time

If ranking could not be determined by both criteria, an extra bo1 match will be played to determine the ranking.

CS:GO

Game mode: Competitive Classic (game_mode 1 game_type 0)

Game format:
Round Robin Group Stage : Best of 1 (Bo1)
Semi Finals : Best of 3 (Bo3)

Map Veto
Best of 1 – Veto process will be done in the server. Teams will alternate turns to ban a map until one map remains.Teams will knife for sides.

  • Team A (Ban)
  • Team B (Ban)
  • Team A (Ban)
  • Team B (Ban)
  • Team A (Ban)
  • Team B (Ban)
  • Last Map Played (Knife for sides)

Best of 3 – Veto process will be done in the server. Team A will ban one map, Team B will ban one map. Team A will pick the 1st map while Team B picks the side, Team B will pick the 2nd map while Team A will pick the side, Team A and Team B will each ban one map each respectively. Remaining map will be the 3rd and decider map, teams will knife for sides.

  • Team A (Ban)
  • Team B (Ban)
  • Team A (Pick 1st Map)
  • Team B (Pick Side)
  • Team B (Pick 2nd Map)
  • Team A (Pick Side)
  • Team A (Ban)
  • Team B (Ban)
  • Last Map Is Decider Map (Knife for sides)

Tiebreaker:
If 2 or more teams finish the round robin stage, the ranking of the teams will be determined by the following criteria :

    1. Total Rounds Difference (Round Difference = total rounds won – total rounds lost)

If ranking could not be determined by RD, an extra Bo1 match will be played to determine the ranking.

Map pool: de_inferno, de_train, de_mirage, de_nuke, de_vertigo, de_dust2, de_overpass
Specific match configuration:

  1. mp_buytime 20
  2. mp_c4timer 40
  3. mp_freezetime 18
  4. mp_friendlyfire 1
  5. mp_halftime_duration 180
  6. mp_maxmoney 16000
  7. mp_maxrounds 30
  8. mp_consecutive_loss_aversion 1
  9. mp_overtime 1
  10. mp_overtime_startmoney 16000
  11. Mp_overtime_maxrounds 6
  12. mp_round_restart_delay 5
  13. mp_roundtime_defuse 1.92
  14. mp_startmoney 800
  15. sv_coaching_enabled 0
  16. sv_competitive_official_5v5 1
  17. sv_damage_print_enable 0
  18. sv_holiday_mode 0

Molotov and Incendiary Grenades are allowed.
Each player is allowed 4 grenades per round, with 2 flashbangs and one of each other type of grenade. It is forbidden for a player to use more than 1 smoke grenade in a round (except for those that are picked up)

Console commands

  1. cl_bobcycle 0.98 (default value only)
  2. weapon_debug_spread_show forbidden (must be set to 0)
  3. net_graph forbidden (must be set to 0)
  4. weapon_recoil_model forbidden
  5. Mat_hdr_level forbidden

All adjustments and settings should follow the principles of fair play. There will be strict punishment if players are judged by the marshalls or commitee to have been behaving unfairly.

Only the following changes are allowed:

  1. Brightness Control
  2. Digital Vibrance Control
  3. Contrast Control
  4. GAMMA Control
  5. 3D Setting (Anti- Aliasing, Vertical Sync)
  6. Game Graphic Scale
  7. Sound Control
  8. Mouse Control
  9. Keyboard Control
  10. Headphone Control

Punishments

    1. Failure to comply with the rules and regulations will result in one or more of the punishments below :
    2. Match disqualification – Your team will be disqualified from the current or latest match played.
    3. Tournament disqualification – Your team will be disqualified from the current tournament.

Note: Protests have to be filled within 10 minutes after the match or they cannot be used to influence the result.

Starcraft II

Game version : Starcraft 2 Legacy of the Void latest patch

Game format : Best-of-3 for qualifier stages, Best-of-5 for playoffs

Game server : Americas server

Maps:

  1. Acroprolis LE
  2. Cyber Forest LE
  3. Kairos Junction LE
  4. King’s cove LE
  5. New Repugnancy LE
  6. Thunderbird LE
  7. Turbo Cruise ‘84 LE

*NOTE: In case of any ladder map changes from Blizzard, please follow the latest Blizzard official ladder 1v1 map.

Game speed : Faster

Map picks:

    1. Best-of-3 stages:

Coin flip to decide map sequence
4 maps will be banned with a winner-loser-winner-loser of coin flip sequence
Both players will then pick 1 map each as the loser map
The remaining map will be used as the first map of the series. The loser of the first match of the series will have his map used as the second map, and the last map is used if it goes to the third map.
.

    1. Best-of-5 stages:

Coin flip to decide map sequence
2 maps will be banned in a winner-loser of coin flip sequence
Remaining map sequence will be picked in a winner-loser-winner-loser sequence, with the remaining map used as the last map.

Victory : Victory is decided by breaking all of the opponent’s buildings, forcing the opponent to leave the map or calling GG.

Tiebreaker:
If there are 2 or more teams with same scores, the ranking of will be determine by following criteria:

  1. Total Games Difference ( Round Difference = total rounds won – total rounds lost )

If ranking could not be determined by both criteria, an extra bo1 match will be played to determine the ranking.

Disqualification clauses:

  1. Player will be disqualified is he/she does not check in with the admin during the time provided.
  2. Player’s race has to be the same as registered, and any changes will result in disqualification.

Disconnections:

A player cannot disconnect on purpose without prior approval for the admin, or use any illegal methods to cause disconnections. If found guilty, it will be held as breaking of rules and punishments will be dealt accordingly.

In case of any unforeseen or accidental disconnections:

    1. Both players to leave their screens as is, and to record a video as proof of disconnection.
    2. Restore using replay (admin has the right to decide a 3-5 second buffer time during restore)

Draw scenarios:

A draw occurs when both players cannot eliminate each other.

    1. If the game time has not reached 20 minutes, a rematch of the map will be held.
    2. If the game time is past 20 minutes, the verdict will be decided using the in-game score, and the player whose score is 20% higher than the opponent will be declared victor, provided if:
        1. There are no more resources remaining on the map.
        2. Both players do not have the army count to finish each other.

iii. If player scores are less than 20% apart, a draw will be called and a rematch will be held.

Pause scenarios:

In events of exceptional or unforeseen circumstances, each player has 2 mandatory pauses, provided that the admin has been given the reason of the pause. In any other case (after the 2 mandatory pauses), should a player require a pause, it will require approval from the opponent and the admin. Each pause will last a maximum of 3 minutes, and any unnotified pauses will be given a warning and/or punishment.